Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a12
2023.2.0a19
7000.0.0a1
Issue ID
UUM-40467
Regression
Yes
Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used
Reproduction steps:
1. Open project “{_}BuildScriptBugReport{_}” in Windows Editor
2. Select “Builds\Windows Build” in the Editor menu (This is a custom script that adds an editor button to the top off the unity editor)
Expected result: the folder locating the built Player is opened after compiling (The built project should be located within a build folder of the editor project)
Actual result: the “Documents” folder is opened after compiling (The build is not located here)
Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Issue regressed in 2023.20a12 and was working in 2023.2.0a11
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS Ventura 13.2.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Double separation lines are present in a kebab dropdown menu
- [URP] CommandBuffer: built-in render texture type 3 not found while executing warning is thrown when Game view is open and OpenGL is used
- User gets "Sorry...that page seems to be missing" when click a help icon
- Horizontal Scrollbar appears in the Inspector Window when the Volume Component is added
- Build Profiles - Feature Request: Editor restart button would improve the user experience
Resolution Note (fix version 2023.3.0a1):
Editor: Fix BuildOptions.ShowBuiltPlayer on Windows not working when the player build path contains ".." (parent directory).