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Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a12
2023.2.0a19
Issue ID
UUM-40467
Regression
Yes
Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used
Reproduction steps:
1. Open project “{}BuildScriptBugReport{}” in Windows Editor
2. Select “Builds\Windows Build” in the Editor menu (This is a custom script that adds an editor button to the top off the unity editor)
Expected result: the folder locating the built Player is opened after compiling (The built project should be located within a build folder of the editor project)
Actual result: the “Documents” folder is opened after compiling (The build is not located here)
Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Issue regressed in 2023.20a12 and was working in 2023.2.0a11
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS Ventura 13.2.1 (Intel)
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Resolution Note (fix version 2023.3):
Editor: Fix BuildOptions.ShowBuiltPlayer on Windows not working when the player build path contains ".." (parent directory).