Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.9f1, 2023.2.0b4, 2023.3.0a1
Votes
2
Found in
2022.2.20f1
2023.1.0b17
2023.2.0a15
2023.2.0b1
2023.3.0a1
Issue ID
UUM-36151
Regression
Yes
The List field doesn't expand/collapse when clicking on it while holding the Option button
Reproduction steps:
1. Open the attached project “ListColRepro“
2. Open “Assets/Scenes/SampleScene.unity“ Scene
3. Open “GameObject“ in the Hierarchy window
4. In the Inspector window collapse the “Compatible Terrains“ List element of the “New Behaviour Script“ Script holding the “Option” button
Expected result: List and all sublists are collapsed
Actual result: List is not collapsed
Reproducible with: 2022.2.0a9, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a8
Reproducible on: Intel MacOS Ventura 13.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note (fix version 2022.3.8f1):
Fixed UUM-36151 @karl:
Editor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded.