Search Issue Tracker
Fixed in 2022.3.2f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.0f1
Votes
2
Found in
2022.2.20f1
2022.3.0f1
2023.1.0b17
Issue ID
UUM-36100
Regression
Yes
[WebGL] Build fails when "Name Files As Hashes" is enabled
Reproduction steps:
1. Open the attached “WebglBuildTest.zip“ project
2. Select the WebGL platform
3. Build And Run the project and observe the Console
Expected result: The Build is successful and no errors are thrown
Actual result: The Build fails and “Internal build system error. Backend has requested a buildprogram run 6 times. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:197)“ error is thrown
Reproducible with: 2022.2.19f1, 2022.2.20f1, 2023.1.0b16, 2023.1.0b17
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a16
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 (by the reporter)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
jvogt
Aug 14, 2024 13:44
This is still happening in Unity 2021.3.42f1