Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.18f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-34442
Regression
No
“ProcessRootMotion” and “ProcessAnimation” methods of the AnimationJob will not be executed if the “AnimationScriptPlayable” is output to a “ScriptPlayable” and it’s not the first input of the “ScriptPlayable”
How to reproduce:
1. Open the user’s attached “Repro.zip” project
2. Enter Play Mode and press the “Switch Connection” button
3. Observe the “ProcessRootMotion” and “ProcessAnimation” counters
Expected result: Counters continue counting
Actual result: Counters stop counting
Reproducible with: 2020.3.47f1, 2021.3.24f1 , 2022.2.18f1, 2023.2.0b15, 2023.2.0a13
Reproduced on: macOS 13.2.1 (Intel)
Note: Reproducible in the Editor and in the Standalone Built Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note:
It's an edge case of the ScriptPlayable, and there is also a workaround by inserting an AnimationLayerMixerPlayable into the stream.