Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.18f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-34442
Regression
No
“ProcessRootMotion” and “ProcessAnimation” methods of the AnimationJob will not be executed if the “AnimationScriptPlayable” is output to a “ScriptPlayable” and it’s not the first input of the “ScriptPlayable”
How to reproduce:
1. Open the user’s attached “Repro.zip” project
2. Enter Play Mode and press the “Switch Connection” button
3. Observe the “ProcessRootMotion” and “ProcessAnimation” counters
Expected result: Counters continue counting
Actual result: Counters stop counting
Reproducible with: 2020.3.47f1, 2021.3.24f1 , 2022.2.18f1, 2023.2.0b15, 2023.2.0a13
Reproduced on: macOS 13.2.1 (Intel)
Note: Reproducible in the Editor and in the Standalone Built Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note:
It's an edge case of the ScriptPlayable, and there is also a workaround by inserting an AnimationLayerMixerPlayable into the stream.
Resolution Note (2023.2.X):
It's an edge case of the ScriptPlayable, and there is also a workaround by inserting an AnimationLayerMixerPlayable into the stream.