Search Issue Tracker
Fixed
Fixed in 2023.1.0b11, 2023.2.0a9
Votes
0
Found in
2023.1.0b7
2023.2.0a6
Issue ID
UUM-29709
Regression
Yes
Highlighter text is misaligned and overlapping when an asset is highlighted
Reproduction steps:
1. Open the “HighlightIssue” project
2. Open the “Main” scene
3. Select the “Test” GameObject
4. In the Inspector click on the field value of the “Script” property
5. Observe the Project Browser
Expected result: the asset is highlighted correctly
Actual result: the highlighter text is misaligned and overlaps the asset name
Reproduced in: 2023.1.0b3, 2023.1.0b7, 2023.2.0a1, 2023.2.0a6
Not reproduced in: 2022.2.10f1, 2023.1.0b2
Reproduced using: macOS 13.2.1 (Intel), Windows 10 (by reporter)
Note: related to [https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26789]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note (fix version 2023.2.0a9):
Fixed Highlighter text in project browser when clicking on an object field.
Resolution Note (fix version 2023.1.0b11):
Fixed Highlighter text in project browser when clicking on an object field.