Search Issue Tracker
Fixed
Fixed in 2021.3.24f1, 2022.2.2f1, 2023.1.0b14, 2023.2.0a12
Votes
0
Found in
2021.2.0a9
2022.1.0b10
2022.2.0a7
2023.2.0a1
Issue ID
UUM-2947
Regression
No
[URP] Grid is rendered on top of GameObjects in the Animation Preview Area when Deferred Rendering is used
How to reproduce:
1. Open the attached project "DeferredRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Project window, select the Animation Asset "anim" (Assets/anim.anim)
4. In the Hierarchy window, click and drag the GameObject "Cube" to the Inspector's Preview Area
5. Inspect the Preview Area
Expected result: The grid is rendered behind the Cube GameObject
Actual result: The grid is rendered in front of the Cube GameObject
Reproducible with: 12.0.0 (2021.2.0a9), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.0.0 (2021.2.0a8) (No Deferred Rendering available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 2023.2.0a12):
The Forward and Deferred rendering mode now renders the grid correctly inside the animation preview.
Resolution Note (fix version 2022.2.2f1):
Fixed deferred rendering of grid in Animation clip's preview window using URP.