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Fixed

Fixed in 2022.2.22f1, 2022.3.16f1, 2023.1.0a25, 2023.3.0a15

Votes

2

Found in

2020.3.40f1

2021.3.11f1

2022.1.19f1

2022.2.0b8

2023.1.0a12

2023.2.0a1

2023.3.0a3

Issue ID

UUM-16464

Regression

No

[Input System] Collider OnPointerDown event not registering on second display

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Steps to reproduce:
1. Open the attached user's project "ColliderMultiMonitorSizeIssue.zip"
2. Go to the Build Settings window and press Build And Run
3. Click on the red square on the first screen
4. Click on the green square on the second screen

Expected result: the green square detects clicks and turns blue momentarily while being clicked
Actual result: the green square does not detect clicks and does not show the blue color

Reproducible on: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a12

Environment: Windows 10 21H2 & MacOS 12.6

Notes:
-On Windows, when a game has two displays (or more) and the displays have different display resolutions, the camera for one of the non-primary displays will not register collider OnPointer events correctly.

Comments (1)

  1. Flavelius

    Nov 14, 2023 12:00

    Same for UI, 2022.3 needs this fix

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