Search Issue Tracker
Fixed
Fixed in 2022.2.0a8, 2023.1.0a17
Votes
0
Found in
2022.2.0a8
2023.1.0a11
Issue ID
UUM-14454
Regression
Yes
Can't add a Script to a GameObject when the Script contains 2 partial classes in the same file
Reproduction steps:
# Open the attached project
# Drag the “/Assets/PartialClass.cs” from the Project window onto any GameIbject in the Hierarchy window
# Observe
Expected result: The Script is added as a Component to the GameObject
Actual result: “Can’t add script” error window pops up
Reproducible with: 2022.2.0a5, 2022.2.0b8, 2023.1.11f1
Not reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0a4
Reproducible on: M1 MacOS 12.4 (21F79), Windows 10 (21H2)
Notes:
* This happens when a single Script file contains 2 partial classes and one of them inherits from MonoBehavior, if you split these 2 partial classes into 2 separate Script files with one partial class each, it works as expected
* The issue is reproducible on both Intel and Apple Silicon Editors on M1 Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note (fix version 2022.2.0a8):
Issue has been fixed and has landed in 2022.2