Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.11.0
3.0.1
Issue ID
OXPB-48
Regression
No
Quest freezes after opening a project forcing portrait mode
Reproduction steps:
1. Open the attached project
2. In Player Settings -> Android -> Resolution and Presentation set Default Orientation to Portrait
3. Build and run Sample Scene on Quest
Expected result: Project opens and Sample Scene is displayed
Actual result: Quest freezes into a black screen and only sound can be heard (when trying to navigate out of the Unity project to the main menu)
Reproducible with: 1.11.0 (2019.4.39f1, 2020.3.35f1), 3.0.1 (2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- If you hold the power button and then click cancel in the shut down menu, one eye will still be black and the left one will become whitish
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weird behaviour in TextMeshPro Link Example sample when hovering over single letters after hovering over a word
- RegisterValueChangedCallback is triggered when the Label of a TextField is changed
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
Resolution Note:
Won't fix. Workaround is to not set Android VR apps to Portrait mode, we don't feel this is a common scenario