Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.0-pre.6
Issue ID
LOC-1096
Regression
No
StringTable is imported incorrectly when the project is first opened in the Player, until the StringTable is reassigned after changing the language
How to reproduce:
1. Open the “肉鸽塔防正式v0.2.zip“ project
2. Build and run the project
3. Observe the “设置“ (“Settings“ in English) panel the value for “全屏“ (“Fullscreen“ in English)
Expected results: The StringTable is imported correctly and displays the value for “全屏“ (“Fullscreen” in English) as “开“ (“on“ in English, if the game is in fullscreen)
Actual results: The StringTable is imported incorrectly and displays the value for “全屏“ (“Fullscreen” in English) as “本地化错误01“ (“Localization Error 01“ in English, regardless if the project is in fullscreen or not)
Reproducible in: 1.4.5 (2021.3.36f1, 2022.3.21f1, 2023.2.14f1), 1.5.0-pre.6 (2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 6000.0.0b11)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The issue is reproducible only in the Player
- Workaround: Change the “语言“ (“Language“ in English) to “EN“ and back to “Chinese“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode
Add comment