Search Issue Tracker
Fixed
Fixed in 1.5.0
Votes
2
Found in [Package]
1.3.0
1.5.0
Issue ID
ISXB-223
Regression
No
Controllers with gyroscope inputs always become the current Gamepad when they are connected
How to reproduce:
- Open the attached project "InputSystem_Controller_Noisy.zip"
- Open the "Entry" Scene
- Connect a controller with a gyroscope
- Enter the Play mode
- Move the mouse
Expected result: The device tracked by update time is the mouse
Actual result: The device tracked by update time is always the controller with a gyroscope
Reproducible with: 1.3.0 (2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17)
Note:
- Tested using PlayStation 5 controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note:
Fixed in: Input System 1.5.0