Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
1
Found in [Package]
1.9.0
Issue ID
ISXB-221
Regression
No
TapInteraction is triggered twice when using HoldInteraction
How to reproduce:
1. Open the user's attached "InputSystemDemo" project
2. Open the "Interactions Issue Scene" scene
3. Enter Play mode
4. Click once on the Game view
5. Click on the Game view and hold 1 second
6. Observe the Console
Expected result: One "Tap" and one "Long tap" are registered
Actual result: Three "Taps" and one "Long tap" are registered
Reproducible with: 1.3.0 (2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17)
Reproducible on: Windows 10
Note: Long tap is registered normally as long as a single tap is never pressed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 1.9.0):
Updated documentation to clarify behaviour. Documentation link: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.9/manual/Interactions.html#multiple-interactions-on-a-binding