Search Issue Tracker
Fixed
Fixed in 1.4.3
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
ISXB-124
Regression
Yes
InputAction fields are not labeled correctly when they are inside of a Serialized non-MonoBehaviour class
Reproduction steps:
1. Open the attached project
2. Select the "GameObject" GameObject in the Hierarchy window
3. Observe the Input Action field label under the "MB Class (Script)" component's "Class With Broken Name" field
Expected result: the Input Action is labeled according to its variable name
Actual result: the Input Action is labeled as "Input Action"
Reproducible with: 1.1.0-pre.5, 1.1.1, 1.2.0, 1.3.0 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13)
Not reproducible with: 1.1.0-preview.3 (2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13)
Note: using the Input System package version 1.3.0, the Serialized InputAction field, which is inside a class, which inherits the MonoBehaviour class, is labeled correctly, however, if the Serialized InputAction field is inside a Serialized non-MonoBehaviour class, it isn't
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.4.3):
InputAction fields are now displayed correctly when serialized inside of a serialized non-MonoBehavior class.