Search Issue Tracker
Fixed
Fixed in 1.8.13, 2.0.0-pre.11
Votes
6
Found in [Package]
1.8.9
2.0.0-pre.5
Issue ID
BUR-2533
Regression
Yes
Burst compiler failing when building the Player
Reproduction steps:
1. Open the attached project “Tst”
2. Build the project
3. Inspect the Console window
Expected result: The Console window shows a message that a build was successful
Actual result: The Console window shows an error that the build failed with errors saying “Burst compiler (1.8.x) failed running”
Reproducible with: 1.8.0-pre.1 (2021.3.31f1), 1.8.9 (2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7)
Not reproducible with: 1.7.4 (2021.3.31f1)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- With Burst 1.8.0-pre.2 and above an error appears when the project is opened “Failed to find entry-points: System.Exception: Error while hashing assembly {DLL path} ---> System.ArgumentException: An item with the same key has already been added.”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment