Search Issue Tracker
Fixed
Fixed in 1.8.13, 2.0.0-pre.11
Votes
6
Found in [Package]
1.8.9
2.0.0-pre.5
Issue ID
BUR-2533
Regression
Yes
Burst compiler failing when building the Player
Reproduction steps:
1. Open the attached project “Tst”
2. Build the project
3. Inspect the Console window
Expected result: The Console window shows a message that a build was successful
Actual result: The Console window shows an error that the build failed with errors saying “Burst compiler (1.8.x) failed running”
Reproducible with: 1.8.0-pre.1 (2021.3.31f1), 1.8.9 (2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7)
Not reproducible with: 1.7.4 (2021.3.31f1)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- With Burst 1.8.0-pre.2 and above an error appears when the project is opened “Failed to find entry-points: System.Exception: Error while hashing assembly {DLL path} ---> System.ArgumentException: An item with the same key has already been added.”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment