Search Issue Tracker
Fixed
Fixed in 1.21.2
Votes
0
Found in [Package]
1.21.1
Issue ID
ADDR-3080
Regression
No
[Addressables] Performance drop when adding assets to groups via script
How to reproduce:
- Open the user attached “AddressablesPerformance.zip“ project
- Go to Test > Add Addressables Vanilla
- Go to Test > Add Addressables Ubisoft
- Compare the performance time in the Console
Expected result: Vanilla takes the same amount of time as Ubisoft (0 ms)
Actual result: Vanilla takes far more time than Ubisoft (Vanilla 600-700ms, Ubisoft 0ms)
Reproducible with: 2020.3.16f1, 2020.3.42f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Could not test with: 2020.3.15f1 (Compiler error)
Reproduced on: Windows 10 (Intel)
Note: bulk adding objects to addressable's from a script has become very slow, the time is compared with Ubisoft's workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
Resolution Note (fix version 1.21.2):
https://github.cds.internal.unity3d.com/unity/Addressables/pull/1378