Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0b2
2017.3.0p1
Issue ID
996194
Regression
Yes
Animated rigidbodies no longer affect other rigidbodies connected through joints
To reproduce:
1) Open attached project and scene
2) Play it
Expected: The three objects all fly around the scene, two spheres being overlapped and a cube being rotated by attached fixed joint around
Actual: Only one sphere flies around. If you enable "IsKinematic" on AnimatedObject, the other objects start moving around too, but in a different fashion compared to the expected result
Reproduced in 2017.2.0b2, 2017.2.0f3, 2017.3.0p1, 2017.3.1f1 2018.1.0b6
Not reproduced in 2017.1.3p1, 2017.1.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Add comment