Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.3p2
Issue ID
992056
Regression
No
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor instead of throwing an exception
Steps to reproduce:
1. Open the attached project
2. Open scene cc#1
3. Enter play mode
Expected result: Error: "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.6.5f1
Not reproducible with - 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
Add comment