Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
991434
Regression
No
[Timeline] Copied groups in different timeline get saved under the original asset
Steps to reproduce:
1. Open attached “TimelineBugs.zip” Unity project
2. Open “Main” scene
3. Select “TimelineA” in Hierarchy
4. Copy track group in Timeline window
5. Select “TimelineB” in Hierarchy
6. Paste copied track group in Timeline window
Expected results:
Copied group is saved under “TimelineB” asset
Actual results:
Copied group is saved under “TimelineA” asset (TimelineA filesize gets noticeably bigger, compared to TimelineB)
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.0p4, 2017.2.1p2, 2017.1.3p1, 2017.1.0f3
Note: Deleting original Timeline asset breaks the copied groups
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment