Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0b9
2017.2.1p1
Issue ID
989631
Regression
Yes
Prefab with a ParticleSystem keeps creating duplicate entries into its serialization after each modification
Steps to reproduce:
1. Open attached “SerializationIssue.zip” Unity project
2. Open “DrainLifeParticles” prefab in a text editor of your choice
3. Ctrl+F “startSize” to find out how many startSize entries are in the prefab
4. Select “DrainLifeParticles” prefab in Project window
5. Change Start Size value for Particle System component in Inspector
6. File->Save Project
7. Open “DrainLifeParticles” prefab in a text editor of your choice again
8. Ctrl+F “startSize” to find out how many startSize entries are in the prefab
Expected results:
Prefab file does not get longer and no duplicate entries are added
Actual results:
Additional startSize entries have been added and file got longer
Reproduced in: 2018.2.0a1, 2018.1.0b4, 2017.3.0p3, 2017.2.1p2, 2017.2.0b9, 2017.1.3f1, 5.6.5p1
Didn’t reproduce in: 2017.2.0b8, 2017.2.0a1
Regression introduced in: 2017.2.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment