Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
3
Found in
2017.3.0b7
Issue ID
964302
Regression
Yes
Play Mode error: TerrainData is missing splat texture 1(CliffAlbedoSpecular
Repro:
1.download Terrain Assets from the the Asset Store package: Standard Assets
2.make a new terrain object
3.add 2 of those textures to the palette and paint with them a bit
4.notice it works as intended but
5.enter play mode - notice the errors:
TerrainData is missing splat texture 1(CliffAlbedoSpecular), make sure it is marked for read/write in the importer.
Also, you can just download and open the project attached.
The bug is a regression, happens in 2017.3 0b7
Tested in 2017.2 0f3, and there were no such issues. Apparently, the bug was introduced in 2017.2.0p1
Expected result: The user should not see an error if he's not doing something wrong.
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Funcitys
Feb 26, 2019 12:27
my unity version is 2017.4.20f1
Funcitys
Feb 26, 2019 12:26
i got this err when build the terraindata and its texture into seperate assetbundle.And load texture first,then load terraindata bundle.And finially i got this error. And the read/write is marked before i make the assetbundle.
Dithernet
Nov 23, 2017 13:08
Make sure it is marked for read/write in the importer, like this.
https://imgur.com/a/7k99l
Brynli
Nov 16, 2017 11:27
The issue is also appears in 2017.2.0p2