Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
952769
Regression
Yes
[Android] UI texture becomes black after minimizing and maximizing the application before splash screen
To reproduce:
1. Download and open attached "Puzzle City.zip" project.
2. Build and run for android.
3. When application starts, minimize it before splash screen starts appearing.
4. Maximize the application right after it was minimized.
5. Wait till the level loads.
Expected result: Application loads and UI texture is clearly visible.
Actual result: After application loads, UI texture becomes fully black.
Reproduced with: 2017.3.0b3, 2017.2.0f2, 2017.1.1p4, 5.6.3p4, 5.6.0a6
Not reproduced with: 5.6.0a5, 5.5.4p5
Regression introduced in: 5.6.0a6
Devices under test:
Reproduced with:
Lge LG H340n*, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306,
Build:lge/c50n_global_com/c50n:5.0.1/LRX21Y/151672304cd28:user/release-keys
Samsung GT I9300 (Galaxy S3)*, OS:4.3, CPU:armeabi-v7a, GPU:Mali-400 MP,
Build:samsung/m0xx/m0:4.3/JSS15J/I9300XXUGNG3:user/release-keys
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys
Not reproduced with:
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys
Htc HTC Desire 300*, OS:4.1.2, CPU:armeabi-v7a,
GPU:Adreno (TM) 203, Build:htc/htc_europe/g3u:4.1.2/JZO54K/272032.4:user/release-keys
Notes: Sometimes it takes more than once cycle of steps to reproduce the issue.
Verified with 2018.1.0a4, 2017.3.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment