Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1p1
Issue ID
918785
Regression
Yes
[Android] Spot light is too bright on low-end devices
Reproduction steps:
1. Open the attached project;
2. Build "Scene" scene to device;
3. Open an app in the device;
4. Click "Load 5_3_8f1" until it shows "Load Resources";
5. Load any furniture;
6. Toggle "Direction light", "Spot light" or "Point light" to enable or disable lighting;
Actual result: the Spot Light on low-end devices is too bright ("Comparison.jpg").
Expected result: the Spot Light on low-end devices should be normal as on high-performance devices ("Comparison.jpg").
Reproduced with: 5.6.0b4, 5.6.0f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Not reproducible with: 5.4.5p3, 5.5.4f1, 5.6.0a1, 5.6.0b1
Regression introduced in 5.6.0b2
Devices under test:
Reproducible with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys
Samsung GT S5310*, OS:4.1.2, CPU:armeabi-v7a, GPU:VideoCore IV HW, Build:samsung/corsicassxx/corsicass:4.1.2/JZO54K/S5310XXAME2:user/release-keys
Not reproducible with:
Samsung GT I9505*, OS:4.2.2, CPU:armeabi-v7a, GPU:Adreno (TM) 320, Build:samsung/jfltexx/jflte:4.2.2/JDQ39/I9505XXUAMDM:user/release-keys
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:6.0.1/23.5.A.1.291/2769308465:user/release-keys
Verizon SM G930V*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720, Build:samsung/s5neoltexx/s5neolte:6.0.1/MMB29K/G903FXXU1BQC1:user/release-keys
Verified with 2017.2.0b2
Backported to 5.6.2p4, 2017.1.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SerializedProperty:CopyInternalImpl when clicking on a specific Asset
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
Add comment