Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.2f1
Issue ID
913251
Regression
No
Crashed in Sprite::GetInnerUVs while building a project
Steps to reproduce:
1) Download attached project 'Clash Of Invaders.zip' and open in Unity
2) Switch platform to PC, Mac & Linux Standalone
3) Build and Run this project
Observe crash:
========== OUTPUTING STACK TRACE ==================
0x00D280D4 (Unity) Sprite::GetInnerUVs
0x00634368 (Unity) VerifyBuildSetup
0x00664DFD (Unity) PushAssetDependencies
0x006651D4 (Unity) DoBuildPlayer
0x00665915 (Unity) BuildPlayer
0x0125264A (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
Expected result: Unity should build this project without a crash
Actual result: Unity crashes while building
Reproduced with:
5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Fixed on: 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment