Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
898318
Regression
No
Crash using RenderTextureFormat.RFloat w/ Command Buffer
Steps to reproduce:
1) Download and open attached project "Deferred Renderer.zip"
2) Open and play "Test Scene"
Actual result: Crash
Expected: Sphere is rendered and Unity doesn't crash
Note: It crashes while using RenderTextureFormat.RFloat for Command Buffer in file TestForwardBuffer.cs line 42
The two cameras should be on top of each other. HDR is on for both. They both clear to color. The deferred-rendered camera (the main camera) should have its culling mask set to something not found in the scene (because setting it to none prevents scene from doing the lighting passes).
Tested and reproduced on:
Windows 10
Unity 5.6.0f3, 2017.1.0b1
Could not test prior because due to missing API's
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment