Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.2f1
Issue ID
896314
Regression
Yes
Crash in VREyeTextureManager::BlitToBuffer when calling SystemInfo.deviceModel in Awake() and VR is enabled
To reproduce:
1. Open attached project;
2. Open "CrashTest" scene;
3. Make sure VR is enabled;
4. Enter Play mode.
Expected result: when SystemInfo.deviceModel in the Awake() is called and VR is enabled, Editor does not crash.
Actual result: Editor crashes when SystemInfo.deviceModel is called in Awake() and VR is enabled.
Reproduced on versions: 5.5.2f1, 5.5.3f1.
Not reproduced on versions: 5.4.5p1, 5.5.1p4, 5.6.0f3, 2017.1.0a6.
Regression found on: 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment