Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f1
Issue ID
893939
Regression
No
VideoPlayer.isPrepared always returns false after calling VideoPlayer.Prepare() when playOnAwake is false with some video files
To reproduce:
1.Download and open attached project.
2.Open "scene1" scene.
3.Open AverageColorFromTexture.cs script.
4.Edit lines 32 and 33 by setting videoPlayer.playOnAwake and audioSource.playOnAwake to false and save the script.
5.In the Hierarchy select "Plane" object and Drag "Games for Windows" video file to Video To Play slot in "Average Color From texture(Script)" component.
6.Enter Play mode.
7.Notice that Console keeps outputting "Preparing Video" message.
Expected result: Video is prepared and is played after a short delay.
Actual result: Video is not prepared and because of that it is not played.
Reproduced with: 5.6.0f1, 2017.0.1a5.
Notes: Does not reproduce on OSX. Does not reproduce with with other video files. With "big_buck_bunny 1" video file everything works as expected. Video is loaded and played.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment