Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b9
Issue ID
886302
Regression
No
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:
1) Open attached project and scene in it
2) Play it
3) Enable Gizmos painting
Expected: No matter the surface's rotation, the gizmos paint triangulation correctly
Actual: Rotated surfaces have incorrect data on them
Reproduced in 5.6.0b3, 2017.1.0a2
The gizmos used don't exist in previous versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment