Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p2
Issue ID
863625
Regression
No
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored.
To reproduce:
1. Open project.
2. Enable Graphics jobs in Player settings.
3. Build x64 Windows Build.
4. Launch the build.
Observe the cube. (enabled.png)
5. Disable Graphics jobs.
6. Build x64 Windows Build.
7. Launch the build.
Observe the cube. (disabled.png)
Expected results: both cubes look the same.
Actual results: firs cube have a much stronger shadow.
Important notes:
The ambient calculation is embedded in a custom Deferred Reflection shader (Kite-DeferredReflections.shader)
It uses ShadeSH9() to calculate the ambient.
5.4 handles shaders differently compared to 5.5
Apparently ShadeSH9() returns black if Graphics Jobs are enabled.
Reproduces with: 5.5.0f3; 5.5.0p1; 5.5.0p2: 5.6.0b3;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
- [sw-unity-6-1] GameObject child is created in the last GameObject of the hierarchy instead in the selected GameObject by right clicking
- Lens Flare is misaligned when modifying the Camera's Viewport Rect
- [Linux] Crash on RenderEventsContext::ExecuteCommandBuffers when creating a new Material while in Play Mode
Add comment