Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p2
Issue ID
863625
Regression
No
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored.
To reproduce:
1. Open project.
2. Enable Graphics jobs in Player settings.
3. Build x64 Windows Build.
4. Launch the build.
Observe the cube. (enabled.png)
5. Disable Graphics jobs.
6. Build x64 Windows Build.
7. Launch the build.
Observe the cube. (disabled.png)
Expected results: both cubes look the same.
Actual results: firs cube have a much stronger shadow.
Important notes:
The ambient calculation is embedded in a custom Deferred Reflection shader (Kite-DeferredReflections.shader)
It uses ShadeSH9() to calculate the ambient.
5.4 handles shaders differently compared to 5.5
Apparently ShadeSH9() returns black if Graphics Jobs are enabled.
Reproduces with: 5.5.0f3; 5.5.0p1; 5.5.0p2: 5.6.0b3;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment