Search Issue Tracker
Fixed in 5.5.2
Votes
1
Found in
5.5.0f3
Issue ID
863060
Regression
Yes
Particle System sub-component "emission" causing memory leaks
Reproduction steps:
1. Open my attached project ("case_863060");
2. Open the "main" scene
3. Open up a profiler or Task Manager
4. Enter play mode
Result: constantly rising memory usage.
This is caused by the "emission" sub-component of the particle system, as disabling it removes the memory leak.
Reproducible on: 5.5.0p3, 5.6.0b2
Not reproducible on: 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment