Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.3.6p5
Issue ID
859561
Regression
No
[Android] OpenGL rendering freezes with more than one camera on certain devices
Reproduction steps:
1) Download and open user's attached project
2) Build and run "Game.unity" scene on Android device
Screen freezes while ViewModel layer objects are set to be rendered. Script is toggling ViewModel layer's objects visibility, freeze duration depends on toggling period.
Note: Disabling or deleting "ViewCam" game object, fixes this issue.
Disabling shadows casting or shadows receiving for ViewModel layer's objects fixes issue.
Adding any object with Standard shader that is always set to be rendered to ViewModel layer fixes issue.
Reproduced with:
5.3.0f4, 5.4.3p2, 5.5.0p1, 5.6.0a6
DUT(reproduced):
Samsung Galaxy S7, Android 6.0
Meizu MX5, Android 6.0
HTC 10, Android 6.0
Google Pixel, Android 7.1
LG Nexus 5X, Android 7.1 (Adreno 418)
DUT(unable to reproduce):
LG G3, Android 5.0
LG G4, Android 6.0 (Adreno 418)
Samsung Galaxy S5 Neo, Android 5.1
Samsung Galaxy S5, Android 6.0 (Adreno 330)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment