Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.5.0b9
Issue ID
845868
Regression
Yes
[Cloth] Repeatedly destroying objects with Cloth components causes a crash in Unity::Cloth::UpdateNormals()
When multiple objects with Cloth component are instantiated and destroyed repeatedly, a crash occurs in Unity::Cloth::UpdateNormals().
Steps to reproduce:
1) Open the attached project.
2) Press Play.
Multiple objects with Cloths are instantiated and destroyed repeatedly. Unity crashes after the objects are destroyed a couple times in Unity::Cloth::UpdateNormals().
Did not reproduce:
5.5.0b3
Regression introduced:
5.5.0b4 (reproduces all the way to 5.5.0b10)
Did not reproduce:
5.6.0a1
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
UsamaAhmedKhan
Jun 03, 2017 17:44
5.6 still has it
zaniocz
May 31, 2017 15:45
Fixed in https://unity3d.com/unity/qa/patch-releases/5.6.1p1
- (845868) - Physics: Fixed a crash that occurred while updating active skinned Meshes.
AFrisby
May 10, 2017 20:19
Ditto-ing request for a 5.6 patch ASAP.
yun-shen
May 02, 2017 17:46
Will this be backported into 5.6?
alan-lawrance
Apr 20, 2017 06:01
Will this be fixed for 5.6?