Search Issue Tracker
Fixed
Votes
1
Found in
5.4.2f2
Issue ID
845762
Regression
Yes
Wrong Texture reference in AssetBundle variants
How to reproduce:
1. Open the attached project "case_845762-TextureIssue.zip"
2. Open the "TextureIssue" scene from the Scenes folder
3. Select the "AssetBundleLoader" object
4. Set the "Variant" to "var_a" in the Inspector tab
5. Hit play
Expected behavior: Material and Prefab reference the texture in "textures.var_a"
Actual behavior: Material and Prefab reference the texture in "textures.var_a"
6. Stop play mode
7. Set the "Variant" to "var_b" in the Inspector tab
8. Hit play
Expected behavior: Material and Prefab reference the texture in "textures.var_b"
Actual behavior: Prefab works as expected. Material references the texture in "textures.var_a"
Reproducible: 5.4.2f2, 5.5.0b10, 5.6.0a1
Not reproducible: 5.3.5p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment