Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.5.0b2
Issue ID
830078
Regression
Yes
5.5 crashes while rendering, on DX11 with WebGL gfx emulation when using Standard shader (emulates 8 textures, shader uses 10)
How to reproduce:
1. Open the attached project in Unity 5.4
2. Open car_configurator scene and disable model
3. Save the scene
4. Open the project in Unity 5.5
5. Open the same scene
- Enable model in the scene
- Or find ferrari_612.fbx file in the project and select it
6. Unity will crash
Not reproducible: 5.4.1f1
Reproducible: 5.5.0a1, 5.5.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
- Editor crashes on "OutputPolymesh" when running a specific Scene in Play Mode or Player
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
Add comment