Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
820692
Regression
No
[OSX][Metal] OSX Metal build runs slower than GLCore - Volumetric Fog & Mist project
Steps to reproduce:
1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build ‘DemoWalk’ scene (Assets/VolumetricFog/Demos/Demo1_Walk)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the player FPS
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS count in both builds, notice that Metal build runs slower
My results (with AMD GPU):
Metal: ~61 FPS
GLCore: ~74 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment