Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
820692
Regression
No
[OSX][Metal] OSX Metal build runs slower than GLCore - Volumetric Fog & Mist project
Steps to reproduce:
1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build ‘DemoWalk’ scene (Assets/VolumetricFog/Demos/Demo1_Walk)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the player FPS
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS count in both builds, notice that Metal build runs slower
My results (with AMD GPU):
Metal: ~61 FPS
GLCore: ~74 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment