Search Issue Tracker
Fixed in 5.4.11
Votes
0
Found in
5.4.0b19
Issue ID
807091
Regression
No
[HLAPI] Host migration does not sync/disables currently spawned objects
Steps to reproduce:
1. open attached "networkHosting-Tol.zip"
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one
Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host
notes:
- this does not affect player objects (blue)
- this DOES affect objects spawned with client authority.
- objects get DISABLED, not destroyed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
Add comment