Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2023.1.0a1
2023.2.0a1
Issue ID
UUM-527
Regression
No
[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose
The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh Renderer
Step to repro:
- Import attached package in URP project
- Close the scene view, and show on game view
- Enter play mode
Expected:
- The particles should be spawn on the mesh
Actual:
- The first particless are spawn in T-pose
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
This fix requires major refactor regarding update loop of the VFX.
This kind of change has to be handled with care even if we already prototyped a solution. This issue is related with UUM-569
We can't provide any ETA for these specific resolution.
Resolution Note (2023.2.X):
This fix requires major refactor regarding update loop of the VFX.
This kind of change has to be handled with care even if we already prototyped a solution. This issue is related with UUM-569
We can't provide any ETA for these specific resolution.