Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
5
Found in
2021.2.0b14
2021.2.7f1
2022.1
Issue ID
1392965
Regression
Yes
[URP][MacOS] Getting Light artifacts in a Scene view with Spot Lights when Android Platform is selected in the Build Settings
Reproduction steps:
1. Open the attached Unity project "FlickeringIssue.zip"
2. Navigate to the Scene folder and open the "InLight.unity" Scene
3. Go to File > Build Settings and select Android Platform
4. In the Scene view use a mouse wheel to zoom in, zoom out or right-click the mouse and move around
5. Observe the Scene view
Expected result: The objects in the Scene view do not flicker
Actual result: The objects in the Scene view start to flicker
Reproducible with: 2021.2.0b14, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.2.34f1, 2020.3.25f1, 2021.1.28f1, 2021.2.0b13
Notes:
- The issue is only reproducible on MacOS
- Issue is not reproducible when there are multiple Directional Lights, Point Lights or Area Lights created
- Issue is not reproducible when Mac Standalone is selected in the Build Settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b10
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.14f1