Search Issue Tracker
Fixed in 2.0.0-pre.8
Votes
0
Found in [Package]
2.0.0-pre.5
Issue ID
1387567
Regression
No
EventSystem.current.IsPointerOverGameObject always returns false in VR
Reproduction steps:
1. Open the user's attached "VR.zip" project
2. Enter the Play mode
3. Hover the right controller over the UI in the Scene and press the index trigger
Expected result: "Is Pointer Over GameObject: True" text appears on the UI
Actual result: "Is Pointer Over GameObject: False" text appears on the UI
Reproducible with: 2.0.0-pre.5 (2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2)
Notes:
- EventSystem.current.IsPointerOverGameObject() method is used in "InputDebugging.cs" script
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings
Add comment