Search Issue Tracker
Fixed in 13.1.2
Votes
0
Found in [Package]
N/A (change trunk C++)
Issue ID
1381867
Regression
Yes
VFX Gradients no longer support HDR values
Repro steps:
1. Create a VFX graph
2. Select the Color over Lifetime block in the output
3. Open the gradient and try setting any color key to use HDR values
4. Observe HDR values are not supported
Expected outcome:
- An intensity slider to be available and HDR values to be adjustable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment