Search Issue Tracker
Fixed in 15.0.0, 14.0.1, 13.1.8, 12.1.5
Fixed in 14.0.1, 13.1.6, 12.1.5
Votes
0
Found in [Package]
2021.2.0a17
2021.2.0b1
2022.1
Issue ID
1379996
Regression
Yes
[URP] Shader Graph Edge Removed when upgrading project from 2021.2.0a17 to 2021.2.0b1
Reproduction steps:
1. Open attached project "internal-tower-defense-2021.2.zip"
2. Open Scene "Main" in Assets/Scene/Main
3. Enter Play Mode
4. Observe Game view
Expected result: Shadows behaviour doesn't change after upgrading
Actual result: Shadows are flickering after upgrading
This is happening because the edge between the Position node and the Custom Lighting node in the Shader Graph is being disconnected in the process of the upgrade.
Reproducible with: 2021.2.0b1, 2021.2.3f1, 2022.1.0a16
Not reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation Property collapses after changing Interpolation Type In Animation window
- It is possible to enter impossible Scope name in the Scope Registries of Package Manager Project settings
- 'EditorSceneManager.sceneCount' reports the wrong count when called by an 'EditorSceneManager.sceneClosed' event
- Entering large values in keyframe “Value” causes Curve to disappear and spams Mesh Bounds errors in the Console window
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
Resolution Note (fix version 15.0.0, 14.0.1, 13.1.8, 12.1.5):
Fixed in: Shader Graph 15.0.0 (2023.1.0a6), 14.0.3 (2022.2.0b6),13.1.8 (2022.1.14f1), 12.1.5 (2021.2.15f1)