Search Issue Tracker
Fixed in 1.3.0
Votes
2
Found in [Package]
1.1.0-pre.6
Issue ID
1365070
Regression
Yes
UI Button click is not received when new Input System OnScreenControl has been disabled in Update
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to the Game view and press the Play button
4. Click the Button "Toggle Joystick Active (Delayed)"
5. Observe the Console
6. Click the Button "Toggle Joystick Active (Delayed)" again
7. Observe the Console
Expected result: the Joystick is re-enabled upon the second click
Actual result: the second click of the Button is not received (the Joystick is not re-enabled on second click)
Reproducible with: 1.1.0-pre.6, 1.1.1 (2019.4.31f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
Not reproducible with: 1.1.0-pre.5 (2019.4.31f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
Notes: upgrading or downgrading to Input System 1.1.0-pre.6 sometimes throws InvalidOperationExceptions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available for 2019.4 and up