Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
13.0.0
Issue ID
1363763
Regression
No
The Tilemap in the Game view is over-scaled and blurred when using Pixel Perfect Camera and Post Processing is enabled
How to reproduce:
1. Open the attached project "Pixel Perfect Camera.zip"
2. Open the Game view window (Window>General>Game)
Expected results: The Tilemap in the Game view is not over-scaled and blurred
Actual results: The Tilemap in the Game view is over-scaled and blurred
Reproducible with: 12.0.0 (2021.2.0b13, 2022.1.0a10), 13.0.0 (2022.1.0a11)
Could not test with: 7.7.1 (2019.4.30f1), 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1) (unable to downgrade to a working project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 13.0.0):
Fix for this issue is available on Unity 2022.1.0a16 and above