Search Issue Tracker
Fixed in 1.0.0-pre.6
Votes
2
Found in [Package]
1.0.0-pre.5
Issue ID
1358567
Regression
No
[XR Interaction] Hover mesh rotates along its local Transform when XR Grab Interactable GameObject has an offset
Reproduction steps:
1. Open the user's attached "Case#XRinteractiveKit.zip" project
2. Load the "testCase" scene
3. Enter Play mode
4. Teleport to interactable objects
5. Grab the "KinematicCube (3)" GameObject with XR Controller
6. Grab the left Jigsaw ("Jigsaw Ofsett postion and rotation") GamObject with the second XR Controller
7. Place the Jigsaw GameObject near the sphere on the cube until a Hover mesh appears
8. Rotate the XR Controller that has the cube
Expected result: the Hover mesh rotates along the cube's axis
Actual result: the Hover mesh rotates along its local axis (see "49Ba9g9Omq.mp4")
Reproducible with: XR Interaction Toolkit 1.0.0-pre.4, 1.0.0-pre.5 (2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations
- CLONE - Plastic Links in Webhooks should have org slug rather than org ID
- [macOS] Asset preview in Project window fails when folder names include Korean characters
- Project Auditor fails to analyze Scene Meshes
- Particle System Shape Texture field does not reset when resetting the Particle System Component
Add comment