Search Issue Tracker
Fixed in 12.0.X
Fixed in 10.6.0, 12
Votes
0
Found in [Package]
10.x.x
Issue ID
1330302
Regression
Yes
[Shadergraph] Switching floating point float/vector1 with fractional value to Integer mode keeps fractional value
Doesn't reproduce in 7.3.1
Reproduces in 10.4.0
Repro steps:
1. Create a float/vector 1
2. set the value to 0.9
3. change the float/vector1's mode to "Integer" without making any edits to the "default" field
4. Save the graph and make a material from the graph
Expected result: the default value of the float is 0
Actual result: the default value of the float is 0.9
Alternatively, you can plug the property into a "Fraction" node (the node preview should be black, but when the bug repros, it's near-white)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Add comment