Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
SRP Master (67cb89ac9e)
Issue ID
1328762
Regression
Yes
[Shadergraph] Using a Gradient property in a subgraph and using that subgraph in a shadergraph causes compile errors
Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811)
Reproduces in SRP Master (67cb89ac9e)
Repro steps:
1. Create a shadergraph and a subgraph
2. Create a "Gradient" property in the subgraph
3. Drag it onto the graph and plug it into a "Sample Gradient" node, plug that into the output
4. Drag the subgraph into the shadergraph
Expected result: the subgraph works
Actual result: the subgraph errors, if plugged into the stack, the shadergraph errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation Property collapses after changing Interpolation Type In Animation window
- It is possible to enter impossible Scope name in the Scope Registries of Package Manager Project settings
- 'EditorSceneManager.sceneCount' reports the wrong count when called by an 'EditorSceneManager.sceneClosed' event
- Entering large values in keyframe “Value” causes Curve to disappear and spams Mesh Bounds errors in the Console window
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
Resolution Note (fix version 12.0.0):
We now validate property reference names to ensure the user can not generate a name that clashes with a reserved Shader Graph keyword.