Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.6.0-pre.1
Issue ID
1313515
Regression
No
Undo issues with Timeline, selection & lock
Two issues related to the same bug.
First, the fact that the "lock" state of the Timeline window is undoable is inconsistent with the Inspector, Animation & Animator windows.
The second issue is that the Timeline is updated even if "lock" is enabled, when using Undo.
repo1:
1- Unlock timeline
2- Select gameobject with timeline 1
3- Select go with timeline 2
4- Lock timeline
5- Undo
bug: Timeline window is still locked, but timeline asset has changed (!)
expected: Undo of a GO selection should have no effect on the contents of the Timeline window since it is locked.
repro2:
1- Unlock timeline
2- Select gameobject with no timeline
3- Select go with timeline 2
4- lock timeline
5- Undo
bug: Timeline window is cleared and is no longer locked.
expected: Undo should not affect the lock state exactly like other tools (Inspector, Animation & Animator windows)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings
- Background Image type in UI Builder falls back to "Texture" if no reference is set and the element is reselected
- Terrain's Brush Masks overlay is empty when a Brush is opened
Add comment