Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.4.4
Issue ID
1312198
Regression
Yes
Timeline frame selector field appears uneditable after selecting the Timeline in Hierarchy window and reopening project
Reproduction steps:
1. Create a new Unity project with a 3D template (or just add a Timeline package to any project)
2. Create a Timeline in the Assets folder and add it to the Scene and save the Scene
3. Double-click on Timeline in the Assets folder and select Timeline in the Hierarchy window
4. Right-click on the left side of Timeline Editor and create any Track
5. Try clicking on the frame selector field (has 0 as default) and write in some number and notice how it works
6. Select the Timeline in the Hierarchy window and click on the frame selector field again
7. Close the project and reopen it
8. Repeat steps 6-7 once again
9. Select the Timeline in the Hierarchy window and try clicking on the frame selector field
Expected result: The frame selector field is clickable and looks editable
Actual result: The frame selector field is not clickable, but you can still write in a number and change it
Reproducible with: 1.4.4 (2019.4.20f1, 2020.2.4f1), 1.4.6 (2020.2.4f1), 1.5.2 (2021.1.0b6), 1.6.0-pre.1 (2021.2.0a4)
Not reproducible with: 1.2.18 (2019.4.20f1), 1.4.3 (2019.4.20f1, 2020.2.4f1)
Couldn't test with: 2018.4 as the Timeline package is not available
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment