Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1309961
Regression
No
VFX is shown behind GameObjects when the VFX is closer to the Orthographic Camera and Soft Particle is enabled
How to reproduce:
1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project
2. Open the "scene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the Projection property of the Camera Component to Orthographic
5. Observe the Game view
Expected result: VFX is shown in front since it's the closest to the Camera
Actual result: VFX shown behind every GameObject in the Scene
Reproducible with: 7.5.2 (2019.4.19f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Note:
- The issue is not reproducible if the Soft Particle property is disabled in the VFX Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6