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Fixed in 10.4.X
Fixed in 10.3.2
Votes
33
Found in [Package]
10.1.0
Issue ID
1309219
Regression
Yes
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' errors when using a Sample Texture 2D node in a VFX SG.
Repro steps:
1. Import the attached project
2. Open the repro scene and observe the errors
3. Open the ShaderGraph and disconnect the Sample Texture 2D node
4. Observe the errors disappear.
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videon
Mar 25, 2021 19:53
Issue was fixed but came back in 2021.1!
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blankkeys
Mar 25, 2021 12:17
Still getting this error in 2021.1
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Euri
Mar 02, 2021 07:18
A similar error appears if I use a "Smapler State" node.
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Euri
Mar 02, 2021 07:01
The issue is fixed for me on Unity 2020.2.5f1 and VFX graph version 10.3.2
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Pixelatex
Feb 24, 2021 16:59
Same issue here with the creator kit default project using 2020.2.6f1
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nukadelic
Feb 22, 2021 17:08
same here , Shader Graph=10.3.1, URP=10.3.1 and VFX Graph =10.3.1 , with Unity 2020.2.4f1
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Whipexx_DigitalSun
Feb 17, 2021 13:44
Can confirm that this appeared when updating to 2020.2.4, wasn't happening in 2020.2.2.
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ScottJak
Feb 16, 2021 19:07
BTW Output Particle Quad was the offending node for me.
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ScottJak
Feb 16, 2021 18:55
Issue is with UnityTexture2D for me, but might be the same cause. Texture2DShaderProperty.cs's GetPropertyAsArgumentString() is returning "UnityTexture2D " + referenceName. Should that maybe just be Texture2D?
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HakJak
Feb 16, 2021 18:07
Dear Unity gods, I have given 1 precious upvote. Please accept this sacrifice and answer our prayers. Amen.
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Resolution Note (fix version 10.4):
Fixed in: 2021.2.0a9