Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
31
Found in
2019.4
2020.1
2020.1.4f1
2020.2
Issue ID
1274461
Regression
No
[Performance] Compilation and refresh time increases after each script change - Packman
Reproduction steps:
1. Open attached project "SlowDown.zip"
2. In Editor menu, open FlowFire -> Slow Down
3. In newly opened Slow Down window, press "Start"
4. Observe Console window for 100+ compilations
Expected result: The compilation time remains the same
Actual result: The compilation time shows a steady increase
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Could not test with: 2018.4.27f1 (console errors break project)
Note: Issue reproduces with both ADBV1 and ADBV2
Comments (1)
-
Peter77
Sep 03, 2020 09:08
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b9
Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1